The ship carrying our mighty party was caught in a terrible storm during their return to Emerald bay. It ended up beached, but otherwise largely unharmed on the edge of a marsh of an island. A quick scouting mission revealed a settlement through the woods.
The journey to this settlement was interrupted by and ambush of frogmen, but the situation was defused and no blows were exchanged. The route was littered with petrified people, hinting at the presence of a basilisk, but none emerged.
The settlement was discovered to be a safe haven for pirates. The operation was under the command of Charlotte Flagg, the sister of Ballista Flagg (whose life and ship were taken by the party). They heard her promise a reward to whoever would solve the issue of zombie attacks.
The party set off and found the person who controlled the zombies, who appeared to be animated through a fungal growth as opposed to necromancy. After a brief battle the opposing druid and his force were proven to be completely outmatched, so he surrendered.
The druid explained that he was trying to protect the island from the pirates, who were destroying the forest and disrupting the balance of nature. The party, in particular Zidus as a fellow druid, were drawn to his cause and decided to aid him in ridding the island of the pirate scourge.
A crazy plan was hatched! Dave enchanted a stone to emit the mating call of a basilisk, and Zidus, in the form of a hawk, carried it to the settlement. The basilisk followed, and being caught suddenly in the middle of town wreaked havoc. Those who were not petrified took to their ships to flee the island.
The party through great coordination were able to slay the basilisk without being harmed. Before the killing blow was struck they ensured it inhaled the spores of a cordyceps stalk, which resulted in it being reanimated, under their control the following day.
The party now has access to the resources of the entire town, and an undead basilisk to command.