After a string of exciting adventures that the watch of Port Landington insist on calling “crimes” a rag-tag group of adventurers decided the best course of action was to jump on a ship a sail far away.
Leo was able to book the group passage on a ship, the Salty Mare, commanded by Captain Cassandra Cassius . All except Leo proved themselves truly incompetent in their duties aboard, and earned the captain’s ire. Adding to the tension, the crew were aware of the outlaw status of the group.
When confronted by a pirate ship the adventurers proposed having themselves hidden within the containers of cargo that would be surrendered to the pirates. Captain Cassius agreed to this plan, as it got rid of two of her problems at once. The Salty Mare had made good distance before the adventurers sprung their plan.
Using a combination of magic and trickery the adventurers caused the crew to believe the ship to have acquired a terrible haunting. The majority of the crew jumped ship rather than face whatever terrors hid below the deck.
Their revelry was short-lived, for the following day a pennant of kelp was sighted on the horizon. Through their inexperience they were not able to outrun the approaching threat, and were soon set upon by a force of tritons.
Through summoning a triton’s spirit, Zerva learned that they were determined on bloody conquest.
Through their tactics, magic, and ferocity, the party slew the triton’s leaders and drove back the kraken (Which was mistakenly summoned by Sparrow, by blowing on the conch of the slain leader.). The rest of the force soon fled from the ship.
With a fully equipped ship, the party consider where they shall next set their course.
- They party escaped prosecution from the town of Port Landington on the Salty Mare
- All except Leo earned the ire of Captain Cassandra Cassius and her crew.
- The party acquired a pirate ship for themselves by scaring the crew overboard.
- Yanna is captain, with Daromeir as her first mate.
- They defended their ship from a force of triton and their kraken.